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30 Days of Gamemastering: Part Twenty-Nine

October 29, 2013

This is part twenty-nine of the continuing series of posts for the “30 Days of Gamemastering Challenge” from Triple Crit.

Teaching the rules: how do you sell players on the system while running a demo or con game?

I, personally, have never had the pleasure of running a demo or con game. I have, however, had to educate my gaming group on the play of a new game. Mostly, I don’t have a good plan for this. I can, however, lay out a tips based out of my experience.

  1. Know the System: I cannot stress this enough. Be familiar enough with the system to answer basic questions and be able to run a demo conflict. If you don’t know something, be familiar enough with the text to be able to look it up quickly. Nothing, and I mean nothing, takes away from selling the group on the game more than not being able to explain it simply and effectively.
  2. Make Quick Reference Sheets: One thing that I always try to do is to make reference sheets for your players to use. That way they can quickly refer to your reference sheet instead of hefting the rule book and you become more at ease with rules in the making of the sheet. I’ve also taken to creating a “Player’s Guide” rules reference on our Obsidian Portal page.
  3. Work on Character Creation Together: I’ve found that one of the best ways to start understanding a new system is start rolling up characters. For most systems, the character is the core. If you can understand character creation and how the various attributes affect the rules in-game, you’re well on your way to understanding the game. And working on this aspect of the game together creates a cohesion within the initial group and lets people bounce questions off of each other.

What about you? How do you introduce a new game to a group of players?

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From → Tips and Tricks

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