30 Days of Gamemastering: Part Four
Do you use pre-published adventures or write your own?
I have done both. But because I tend to use home-brewed settings, I have to adapt pre-published adventures to fit my world. Actually, working on the adaptation helps me really get to know the scenario and forces me to think about changes that need to be made within it, rabbit-trails that my players will probably follow, etc. I also create my own adventures as well, usually in a sandbox or scenario style. Sometimes I need the pre-published adventure to spur my creativity. Sometimes I just don’t have the time or inclination to make my own map. I think I’ve probably had the most success with my own adventures, simply because, with them, it is much easier to improvise outcomes when the adventure goes off the rails. At any rate, both styles of play have their pros and cons, but I tend to fall on the side of making your own adventures whenever possible.
What do you think? Modules or home-brew? What’s been your experience? Feel free to comment below!
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