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Game of Thrones with Dice?

Ramblings

Ramblings

Here is an interesting story from an Australian news station highlighting the resurgence in popularity of D&D. I’m not really getting the Game of Thrones correlation but it is an overall good story with a nice emphasis on some female gamers.

 

 

 

2014 Stats, State of the Project, Moving Forward

Announcement

News and Announcements

Stats

WordPress provides a handy-dandy report for the end of year stats for your blog that gives you a snapshot of how you’re doing. I thought I’d give you a taste of some of those stats, a report of how this project is going, and some thoughts on how I’m moving forward with this blog in the next year.

Master of the Game was viewed 760 times in the past year. The busiest day was February 27, 2014 with 17 views. The most popular post that day was Taking Note: Adventure Logs, Session Notes, and Staying in the Moment.

The top five viewed blog posts of the year were:

  1. The Haunting of Cranston Place: Call of Cthulhu ala Cortex (posted October 2012) : 40 views
  2. 30 Days of Gamemastering: Part Sixteen (posted October 2013): 32 views
  3. DnDnG: Dungeons and Dragons and Girls (posted August 2014): 24 views
  4. My First Fiasco (posted August 2012): 14 views
  5. Uncompelled (posted February 2014): 12 views

WordPress thinks that the fact that my most popular posts are older posts means my posts have staying power. I think it means I need to be writing more relevant posts more often.

Stats-wise, this isn’t too bad. I would like more views, obviously, but I need to produce more content to get those views. That falls squarely on me. This leads in to the state of the project itself.

State of the Project

The current state of the project is: Dead in the Water.

I haven’t posted an interview in months and we haven’t had any new postings to the online survey in over a year. I’ve reached out to game masters via social medal, forums, and the like. I even spent real money and tried advertising at a local convention with zero results. I just haven’t received the responses that I would have liked.

Game masters are busy people. They have worlds to build and campaigns to run. Plus, I may not have been as aggressive in my pursuits as I could have been. Still, it is disappointing.

As a result, the blog has turned into less than its mission statement, more of a personal blog of my experiences as an experienced-but-still-learning game master. Which is okay.

Moving Forward

Moving forward into 2015 I’ll keep plugging along with the project. I’ll try to post more. If I get some interview requests, that’ll be great! If I get more stats on the online survey–enough to have something worth sharing–even better! In the meantime, I’ll keep trying to share what I’ve learned, or keep learning, as a frazzled game master. Hopefully you’ll keep coming back and have something to share. Maybe we’ll have more of a dialog. Maybe, together, we can build this project into something bigger than it has been. Even if it is just a shiny little light in some back corner of the internets, that just fine with me.

Your Players Are Smarter Than You

Ramblings

Ramblings

This should be rule number one of being a GM.

Your players are smarter than you.

Always remember this. It’s sometimes easy to forget. You, as GM, have fantastic cosmic powers, after all. You’re the creator of worlds, destroyer of parties, lord of all you survey.

But your players are still smarter than you.

They will find that plot point you haven’t reasoned out all the way. They’ll find that loophole in the NPC’s deal that lets them have an all-expenses paid trip. They’ll reason their way out of having to fight your big bad and reap the XPs without having to shed a single a hp.

Because, in the end, your players are smarter than you.

And this is a good thing.

Smart players keep you on top of your game, for one thing. If you’re constantly striving to keep ahead of that hive mind of good ideas then you’ll hone your own mind in the best way possible. It will only make you a better GM. Of course, it comes at a cost. Temporary sanity. Your pride. But, in the end, you can probably live without these things and be a better GM.

For another thing, good role-playing is like improvisation. The right answer should always be “Yes, and…” Everyone should be having a good time. Good ideas should be rewarded, not punished. This is where GM pride can be crushed. In the end, it’s not the GM’s game, but the players’. And that can hurt. But in the end, the game is generally better for it.

A recent game session recently was, shall I say, interesting. I had a scenario that I thought was pretty interesting. As I started putting the PCs through it, they started throwing out some other ideas–ideas I hadn’t considered–ideas better than mine. At first it stung–I was afraid I had put out a sub-par product for them, something I try not to do. I never want to put out a lame adventure for my friends. But as I started to go roll more with what they were doing, I think (I hope) they were still having a good time–and that is the bottom line of the game.

Letting your players be smarter than you can save a lame scenario that may not be as well thought out as it could have been. It can elevate your campaign. Even if it stings the pride more than an elven-forged blade sometimes.

DnDnG: Dungeons and Dragons and Girls

Ramblings

Ramblings

This awesome documentary by Meredith Jacobson shows that girls can get into the “the world’s greatest role playing game” as well as boys–and boys can actually handle that fact, as well. Awesome stuff.

I’m actually privileged in that I get to play with my wife. She’s probably one of my most enthusiastic players. I love it. Now if I can just get her to game master…

DnDnG: A Short Documentary from Meredith Jacobson on Vimeo.

Happy Gary Gygax Day!

Shedrick:

It’s Gary Gygax Day 2014. Here’s a commemoration of the man I wrote awhile back. Hope you enjoy it and sling a few dice today in the great man’s honor.

Originally posted on Master of the Game:

Gary Gygax

Today we celebrate the man that, in the minds of most RPGers, started it all…Mr. Ernest Gary Gygax. I wrote the following on another social media service to commemorate Mr. Gygax’s death back in 2008. What held true then continues to do so now, so I thought it appropriate to reprint it here:

In the 1970s, Gygax (with his friend, Dave Arneson) created the game Dungeons & Dragons (aka D&D).  It began as an off-shoot of the medieval table-top minature game “Chainmail“.  They added supplemental fantasy rules to this battle simulation game.  These rules expanded into the quintessential role playing game (RPG), Dungeons & Dragons.

Now, D&D, in some ways, was a flawed game.  Nearly every group that ever played came up with house rules to cover things not DnD Boxaddressed by the rules or to allow for players to perform unanticipated feats of daring-do.  I have…

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